As a result, races are pretty much always exciting. They also don’t all race in a perfect line and will actually spin out and pretty much take them out of contention. If you go after them, they’ll respond in kind whenever possible. Your rivals won’t try to run you off the road without cause, but they are aggressive. All of the vehicles control like a dream despite the variety in types and inherent differences between racing cars, trucks, and buggies around. That’s not an altogether bad thing as the core engine used to power the game is still one of the best in racing. While I like how addictive they are, I still miss the gate crasher event that was kind of absorbed into this, as that was my favorite part of DiRT 2’s new modes and I‘d like to have it as a standalone event here.Aside from gymkhana, DiRT 3 doesn’t do much new. They’re definitely the game’s greatest test of your skills, and you’ll go from getting first place in races to absolutely bombing these until you get the hang of fast drifts and how to precisely control your car in a spin. The first entry had sleek menus, while the second had a realistic festival setup and now, they’ve gone with an unfolding triangle structure for them that carries over into the now-triangular race ladders and tons of upside-down Triforces for logos throughout the game.DiRT 3 is largely more of what series vets have come to expect, with tons of rally races, rally cross, and new things like gymkhana that are basically obstacle courses with drifting, donut, fast spin and gate crasher areas that take you from one thing to another in rapid succession. The DiRT series has continued the tradition of the original Colin McCrae series marvelously while also featuring some of the most impressive menus in gaming.
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